Alright guys, I'm heading in to make my own "Halo Comic" now. The "Halo Spot" is to much for me to keep up with randomness, even though we got a but load of stuff from Bungie and Microsoft (that and the fact I'm busy with my Life).
Anywho, I'm going to start sometime today when I have the chance. Here are some statistics for my Comics.
*Spartan-G29 of Gamma Company of the Class-II of the Spartan-II Project is sent in to investigate a unknown beacon near Voi. Little does he know, he is being watched...
Stay tunes for more.
Monday, June 8, 2009
Big news from Bungie, word from Microsoft... and all new excitement from E3.
As you may have known from all the huff and buff, Bungie wiped the floor with their upcoming project that lay dormant in the past year or so, Halo 3: ODST (Formerly Recon). Along with that, Halo : Reach (based on the novel Halo: The Fall of Reach) also made an announcement at E3. Though, a over-haul of the Bungie.net Forums revealed the "game" a few days before the event.
New Things you want to consider with ODST
Of course, Bungie is using the same game engine used for Halo 3, but it was amped up a bit for few new features suchs as...
1. More Lighting affect. Reflective surfaces for Objects is increased along with increased shadowing effects.
2. A more realistic "Rag Doll" affect when an AI's die rather than the "Dropping like a cement block" feature.
Others things....
1. A more open environment to the player, choosing the objectives in any order, and fighting as the Elite ODST "Helljumpers" (Orbital Drop Shock Troopers) rather than a Spartan-II super soldier.

2. New variations of weapons such as the Silenced/Laser-sight scopped M7-Caseless Sub-machine gun (SMG), and the M6C/SOCOM firearm. The magnum is the variation of the M6C sidearm as seen in Halo 2, but it you want a detailed scrypt of the weapon, heres an excerpt from the Halopedia article...
"The M6C/SOCOM variant is a special issued handgun to UNSC Special Forces, the M6C/SOCOM variant has an integrated sound suppressor, compensator, and aiming module/scope underneath the extended barrel. It's rate of fire is similar to the original M6C, though appears to do far more damage than it's infantry counterpart due to its utilization of the M225 Semi-Armor-Piercing High-Explosive round, a similar ammunition used by the M6D pistol. Certain models have been ‘up-sized’ to be used by Spartan's in MJOLNIR armor. Even though the "Spartan" issue pistols are larger than the standard-issue variants (~117%) they can still share magazines."
3. Additional features for ODST's that Spartans don't have, such as the "VISR" mode (Visual Surveillance, Reconnaisance). A feature where everything in your surroundings is outlines to identify Friend from foe. for more additional information, heres what the Halo wiki has to offer...
The Visual Intelligence System, Reconnaissance, abbreviated to VISR, is an integrated data management system incorporated into the helmets of Orbital Drop Shock Troopers, able to perform a number of functions. It can link into UEG, CAA and UNSC infrastructure systems at the local, national, and global levels, administered on a need/rating basis, allowing the user to store and review up to 610MB of audio files, as well as street navigational data, recieve real-time mission data, and other important functions. It also includes low-light vision enhancement systems (ODST BIOS A29.817941B.01), raising the brightness of the surrounding area on the users Heads-Up-Display and highlighting personnel or equipment of interest - "friendly" combatants are highlighted in green, "enemy" combatants are highlighted in red, usable equipment and weaponry are highlighted in blue, while other points of interest are highlighted in yellow.
4. Also... you don't have shields for your ballistic body armor, but more of a stamina that needs to be replenish after you take hits... sucks for the people who rely to much on that.
Gameplay Add ons...
1. A new game mode called "Firefight" will be implemented in game. Its where you and your friends can play online or offline (system link works aswell) and fight off wave after wave of Covenant infantry in new maps similar to those in the games campaign. Along with this feature, armor permutations for ODST only (yeah!), emblems, Theater, and Forge will be coming back.
2. The 3 other maps of the Halo 3 Mythic Map Pack will be included (Citadel, Longshore, and Heretic) along with the original Halo 3 maps, Herioc, Legendary, the first edition of the Mythic maps, and Cold Storage.
More to come very soon!
P.S. I'm discontinuing the "What if Armor permutations had Gameplay affects?" thing. Oh, and if your curious about the video below, it was a parody of various of users (including me) of Halopedia.
New Things you want to consider with ODST
Of course, Bungie is using the same game engine used for Halo 3, but it was amped up a bit for few new features suchs as...
1. More Lighting affect. Reflective surfaces for Objects is increased along with increased shadowing effects.
2. A more realistic "Rag Doll" affect when an AI's die rather than the "Dropping like a cement block" feature.
Others things....
1. A more open environment to the player, choosing the objectives in any order, and fighting as the Elite ODST "Helljumpers" (Orbital Drop Shock Troopers) rather than a Spartan-II super soldier.

2. New variations of weapons such as the Silenced/Laser-sight scopped M7-Caseless Sub-machine gun (SMG), and the M6C/SOCOM firearm. The magnum is the variation of the M6C sidearm as seen in Halo 2, but it you want a detailed scrypt of the weapon, heres an excerpt from the Halopedia article...

3. Additional features for ODST's that Spartans don't have, such as the "VISR" mode (Visual Surveillance, Reconnaisance). A feature where everything in your surroundings is outlines to identify Friend from foe. for more additional information, heres what the Halo wiki has to offer...
The Visual Intelligence System, Reconnaissance, abbreviated to VISR, is an integrated data management system incorporated into the helmets of Orbital Drop Shock Troopers, able to perform a number of functions. It can link into UEG, CAA and UNSC infrastructure systems at the local, national, and global levels, administered on a need/rating basis, allowing the user to store and review up to 610MB of audio files, as well as street navigational data, recieve real-time mission data, and other important functions. It also includes low-light vision enhancement systems (ODST BIOS A29.817941B.01), raising the brightness of the surrounding area on the users Heads-Up-Display and highlighting personnel or equipment of interest - "friendly" combatants are highlighted in green, "enemy" combatants are highlighted in red, usable equipment and weaponry are highlighted in blue, while other points of interest are highlighted in yellow.
4. Also... you don't have shields for your ballistic body armor, but more of a stamina that needs to be replenish after you take hits... sucks for the people who rely to much on that.
Gameplay Add ons...
1. A new game mode called "Firefight" will be implemented in game. Its where you and your friends can play online or offline (system link works aswell) and fight off wave after wave of Covenant infantry in new maps similar to those in the games campaign. Along with this feature, armor permutations for ODST only (yeah!), emblems, Theater, and Forge will be coming back.
2. The 3 other maps of the Halo 3 Mythic Map Pack will be included (Citadel, Longshore, and Heretic) along with the original Halo 3 maps, Herioc, Legendary, the first edition of the Mythic maps, and Cold Storage.
More to come very soon!
P.S. I'm discontinuing the "What if Armor permutations had Gameplay affects?" thing. Oh, and if your curious about the video below, it was a parody of various of users (including me) of Halopedia.
Monday, May 18, 2009
What if Armor Permutations had... gameplay affects? (Part 1)
I really hoped they did, but Bungie said it was "to complicated". Well, I thought it over one night, and came up with this.
E.V.A (Extra Vehicular Armor)
Helmet: Player is given a better view when in vehicle.
(Meaning the view is zoomed out from , lets say, a Warthog a bit to have more visual aid)
Shoulders: Vehicles maneuverability is increased when equipped.
(For the Covenant vehicles, its increased during the boost)
Chest: 5% increase of the player when in the vehicle.
C.Q.B (Close Quarters Armor)
Helmet: Player can survive one more amount of headshots than the usual.
(Meaning they survive a sniper shot to the head, etc.)
Shoulders: Player is given quicker melee attacks.
Chest: Player can survive a one hit-kill to the back.
Security Armor
Helmet (attached antenna): Increased Radar for the player.
Shoulders: Slower, but more powerful melee attacks.
No Chest plating.
Scout Armor
Helmet: A 2x zoom is added to the visor for enhanced vision.
Shoulders: Increased speed.
(You can't run without moving your arms, most specifically your shoulders.)
Chest: Increases the time for Active camouflage to 5 seconds when equipped.
(Its Scout armor, you need to stay concealed.)
Its all I got for now, stay tuned for more.
E.V.A (Extra Vehicular Armor)
Helmet: Player is given a better view when in vehicle.
(Meaning the view is zoomed out from , lets say, a Warthog a bit to have more visual aid)
Shoulders: Vehicles maneuverability is increased when equipped.
(For the Covenant vehicles, its increased during the boost)
Chest: 5% increase of the player when in the vehicle.
C.Q.B (Close Quarters Armor)
Helmet: Player can survive one more amount of headshots than the usual.
(Meaning they survive a sniper shot to the head, etc.)
Shoulders: Player is given quicker melee attacks.
Chest: Player can survive a one hit-kill to the back.
Security Armor
Helmet (attached antenna): Increased Radar for the player.
Shoulders: Slower, but more powerful melee attacks.
No Chest plating.
Scout Armor
Helmet: A 2x zoom is added to the visor for enhanced vision.
Shoulders: Increased speed.
(You can't run without moving your arms, most specifically your shoulders.)
Chest: Increases the time for Active camouflage to 5 seconds when equipped.
(Its Scout armor, you need to stay concealed.)
Its all I got for now, stay tuned for more.
Sunday, May 10, 2009
Happy Mothers Day.
http://www.youtube.com/watch?v=MWISr3fuY4U
I went to Jon Grahams blog today, and found the link to "De Laz" new video concerning Mothers Day... wow, pretty funny lol.
I went to Jon Grahams blog today, and found the link to "De Laz" new video concerning Mothers Day... wow, pretty funny lol.
Tuesday, May 5, 2009
Juvenile idiots

Ever wonder why kids "hump" up and down at you or your players model when you die?
Well I got a few answers...
1.) They usually do it when your team is losing. An example would be Team Slayer, your team 24, their team, 48. You probably now see why they do it, 'cause they think they are better than you, and the fact they just do it to be sadistically funny and piss you off.
2.) They often do it when they finally get a jump on you, meaning you were probably hard to kill. What I like to do is like to run around corners or pillars just to piss them off, and yes, to get the jump on them to, but side the point, its often stemming off pride that you (to them) are just "cowards"... why, coward in a game.. so scared now XD.
3.) Heres a big one I see a lot, especially during social matches. Before the game starts, the "Game lobby" is a place to get to know the other team and your teammates.. its also the place to really tick some players off. Well, I seen arguments stem off from that point, and when matches start, they immediately go for the player, and hump them.
4.) I'm not sure, perhaps they just have an IQ of Frozen Yogurt. :P
Monday, May 4, 2009
Halo Spot is born.... woo.

Well, not much to say at this point. I created this under the terms to entertain any Halo players or any sort of Live players that might so happily come across this site.
I do though 'am going to post a bit of random stuff about online Halo 2, 3, and Halo Wars. You know, maybe images, update you guys on Double EXP weekend, and all the other stuff I'm to lazy to think about since its like 9:49 pm here.
Oh wait... brain surge. Actually nah XD. Anyway just stay tuned and get ready for some biased stuff on my multiplayer experience. BOO YAH!
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